The quarter finals have been drawn. The match ups as follows:

  • Nithilus v Lovett
  • PeetyPoos v KingBarrington (match conceded)
  • Bob2Bass v Kurnous (match conceded)
  • Col v The1NightAngel

Special Rule

Grandfarther Nurgle has invited the FB Cup quarter finals to occur in Nurgles Garden. This will involve special pitch, kick-off table and weather rules as follows:

Nurgles Garden pitch rules

FIRST HALF: Slumbering Garden: Nothing has happened yet so the garden slumbers… for now. If, during the first half, a player on either team is removed as a Casualty for any reason, maggoty worms and daemonic plants awaken and burst from the loamy earth. Should this happen, at half time, switch to using the Blooming Garden rules for the rest of the game.

SECOND HALF: Blooming Garden: The wounds of the players cause the garden to spring to life. For the duration of the second half, due to the trillions of maggots that erupt from the earth, covering the ball and making it harder to handle, apply a -1 modifier every time a player makes a test to pass, catch, or to attempt to interfere with a pass. Additionally, when the ball is not being held by a player the writhing mass of maggots push the ball around. At the top of each player turn before any players activate that the ball is not in the possession of a player, roll a D6 on odds the ball bounces once, if it’s even the ball bounces twice. (if a player on the active team would attempt to catch the ball during this sequence fails a turn over is not caused)

Nurgles Garden Weather Table 2D6
  • 2: Sweltering Heat: Some players faint in the unbearable heat! D3 randomly selected players from each team who are on the pitch when a drive ends are placed in the Reserves box. They must miss the next drive.
  • 3: Very Sunny: A glorious day, but the clear skies and bright sunlight interfere with the passing game! Apply -1 modifier every time a player tests against their passing Ability
  • 4-10: Strangely PeacefulEven in this land of plague and pestilence, sometimes things can be just perfect conditions for Blood Bowl.
  • 11: Papa’s Blessings: Nurgle is often seen as more benevolent than their siblings and sometimes that’s hard to argue. While this weather is in effect, all players gain the Regeneration trait until the weather changes. Any player who already has Regeneration adds 1 to any regeneration rolls.
  • 12: Blizzard: Freezing conditions and heavy falls of snow make the footing treacherous. Apply a -1 modifier every time a player attempts to Rush an extra square. Additionally, the poor visibility means that only Quick and Short passes can be attempted.
Kick-Off Table 2D6
  • 2: Rotted and Ready: Looks like those rotters want in on the action. Both teams immediately gain a Rotter Linemen with Loner (4+) to the pitch playing for their teams, {can not be set up in the Wide Zones} at the end of the drive, he is ejected by the referee. (Rotter models will be available, in a box, at BGs for coaches to use – otherwise use one of your own to represent the Rotter).
  • 3: Time Out: As normal
  • 4: Carnivorous Flora: Those plants oh god… do they have Teeth? For this drive when players pushed into the crowd that injury roll gains a +1 modifier
  • 5: High Kick– As normal
  • 6: Cheering Fans– As normal
  • 7: Nurgle’s BlessingSometimes it’s hard to distinguish between a blessing of Nurgle and a curse. This one feels like a blessing though. During this drive any time a player is removed by an injury roll either KO’d or Casualties before you use an apothecary, roll a d6 on a 5 or 6 they are placed into the reserves box and gain 1 spp. (player that causes the casualty still gains spp as normal)
  • 8: Changing Weather– As normal
  • 9: Quick Snap– As normal
  • 10: Grandfather’s Guidance: Nurgle, while a god of decay and death, is also a god of life … in a way, and sometimes his guidance is given to those in need. Until the end of this drive whenever a casualty roll is made roll twice and the coach of the affected player choose between the two results (note you can use your apothecary to roll a third time if you have one available)
  • 11: Nurgle’s Rot: Looks like Papa Nurgle wants to intervene. Both coaches randomly select one player on their team that is on the pitch. Those players have been riddled with rotpox and are KO’d until they recover. (normal KO recovery)
  • 12: For the Glory of Nurgle!: The chaotic energies of the pitch seem to be taking hold. Both coaches randomly select 2 players on their team that is on the pitch. Those players immediately gain either Tetitcals or Monstrous Mouth mutation skill (each option can only be picked once), until the end of the drive. At the end of the drive roll a D6 on a 3+ the player is shocked but is fine otherwise, on a 1-2 the player is KO’d as the mutation reverts which seems to be a painful process.

Deadline

Quarter-final matches must be played by 9th September 2025. This deadline has been extended by a week to cover the delay with this draw.

Quarter final draw VOD

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